Duration: 07:05 minutes Upload Time: 2007-08-03 04:28:52 |
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In this video i'm modeling a humanoid head in Wings3d... Note: it was tweaked a bit more for the final render. |
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Comments | |
wings3Dmaster 2008-03-22 08:44:25 wow that is mad how long it take you in real time __________________________________________________ | |
KarriKoivusalo 2008-02-01 10:02:14 Hello! Box modeling good for many things, but only for things that are more or less boxy. Human(oid) face, is a very complex shape, and the flow of polygon edges (topology) is inherently unsuitable for box modeling; I think the examples as novelties. Think of the creases and lines in the human face; polygon edges should follow them. There should be a graceful flow of lines from the ridge of the nose down to the sides of the mouth and up under the eyes. __________________________________________________ | |
zadkiel320 2007-11-16 11:24:31 very instructive, nice vid:) __________________________________________________ | |
swazidoughman 2007-10-11 20:09:04 i just made a buddha using a better sphere modeling technique __________________________________________________ | |
madmax10101 2007-09-06 09:43:30 psycho msx form mario I like it :) __________________________________________________ |
Tuesday, April 8, 2008
Wings3d head modelling
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